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Multiplayer Online Role Playing Game WIP

Discussion in 'Works In Progress - Archive' started by thornekey, Aug 16, 2014.

?

Do you like the GUI layout thus far?

  1. Yes

    0 vote(s)
    0.0%
  2. No

    50.0%
  3. Yes, but needs improvement

    50.0%
  1. thornekey

    thornekey

    Joined:
    Jul 1, 2013
    Posts:
    10
    Hi guys, I (and a few others) started a project. It is a multiplayer online role playing game (notice i dont say massively multiplayer; i dont expect it to be a big thing. It is simply a learning curve for my friends and I in our spare time).

    So far there is (either near completion (>90%) or done):
    • Health, Magic, Stamina system,
    • Currency,
    • Player chat and in game messages,
    • Inventory,
    • Minimap,
    • Few items for test purposes,
    • Basic login
    • System remembers items, player location, player stats, wealth, etc
    To do (these are only a few of the things next in line on our list):

    • Basic animations (idle, walk (well.. run), attack, jump, etc),
    • Equipping system (spawn items on player when worn (clothing, weapons, etc)
    • Attacking system (hand-to-hand, malee, magic),
    • skill (for item requirement, level ups, etc),
    • Player customization (gender, colour, race (possibly), etc),
    • Shops,
    • Friends list
    The GUI is still very much a work in progress. We still need to add button icons (bottom left) to the hot bar, and move a few things around. In the mean time we have a poll going!
    Screenshot:


    The inventory:


    So, overall it is going well.

    ALSO: We are in need of a character animator that can animate using Blender 3D. So if you are interested let us know.


    Regards
     
    Last edited: Aug 16, 2014
  2. Chambers

    Chambers

    Joined:
    Apr 4, 2011
    Posts:
    70
    Hey,

    Good to see you acknowledge that you aren't planning on it being massive, thats generally far too ambitious for part time projects. The GUI as it stands looks fairly generic for this type of game, there are a few things you could do to improve it I think which are; darker background on the chat text box it almost blends seamlessly into the background scene as it is currently maybe add the option to make it darker through an in game options menu? The minimap seems to take up a huge amount of screen real estate which could be a negative thing, I would try and reduce the amount of space and focus it takes up. The action bar(?) at the bottom seems quite out of place, although it might be something else entirely and I could be wrong. The 3 bars in the top left corner seem alright, can't think of anything that would improve them off the top of my head. As for the inventory one possible improvement could be changing of the background box colour depending on item rarity, give a clear and quick visual indication as to which items are better than others in your inventory.

    Hope to see some more progress shots, would love to see what direction you guys take this.
     
  3. thornekey

    thornekey

    Joined:
    Jul 1, 2013
    Posts:
    10
    Thanks for your input. Yes, we are just planning to keep it small, and take each challenge as its own and see how far we get. Weve made small F/T-PS, and multiplayer games before but not like this, so it is interesting.


    And thanks for your UI feedback, we'll work on it ;)
     
  4. Chambers

    Chambers

    Joined:
    Apr 4, 2011
    Posts:
    70
    No problem, always glad to try and help! I'd be interested in seeing some of the previous projects, do you have any links for them?
     
  5. thornekey

    thornekey

    Joined:
    Jul 1, 2013
    Posts:
    10
    they were just muck-arounds and not released, sadly! But, i can find some pics on my old computer and put them on here if youd like :)
     
  6. Chambers

    Chambers

    Joined:
    Apr 4, 2011
    Posts:
    70
    Yeah that would be awesome, its always nice to see how much people have improved from past projects. Networking is one area of Unity I've always wanted to learn more about but only ever managed some basic feats using RPC's and the result was far from ideal.
     
  7. thornekey

    thornekey

    Joined:
    Jul 1, 2013
    Posts:
    10
    can do one better than pictures ;) I uploaded an old file (its old.. but the only one i could find) to the site. If you want we can play a match :)

    http://crazegamesaustralia.weebly.com/adventure-puzzle.html

    basically, the aim of it was: one player could jump, one could crouch. Randomly assigned. Together they worked as a team to make they're way through obstacles. Was quite a fun project.
     
    Last edited: Aug 16, 2014