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Multiplayer networking tutotial, adding multiplayer shooting

Discussion in 'Multiplayer' started by FNGaming20-INC, Aug 14, 2018.

  1. FNGaming20-INC

    FNGaming20-INC

    Joined:
    Aug 14, 2018
    Posts:
    2
    I am following the tutorial for "Multiplayer Networking", every step so far has worked like it should, but i am stuck at the chapter "Adding Multiplayer shooting" at https://unity3d.com/learn/tutorials...ng/adding-multiplayer-shooting?playlist=29690

    I successfully followed all steps, but as soon as i try to run my game to test it, the NetworkIdentity component on my bullet gets automagically removed. The game still functions but the behavior is exactly the same as before, bullets are not synced between players and on fire i get an error about the bullet not having a NetworkIdentity component.

    Why is this NetworkIdentity component removed from my bullet as soon as i run the game?
     
  2. FNGaming20-INC

    FNGaming20-INC

    Joined:
    Aug 14, 2018
    Posts:
    2
    Anyone? I am really struggling with this one.