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Multiplayer - I can't see client player moving in host player game.

Discussion in 'Multiplayer' started by Et3rnos, May 17, 2018.

  1. Et3rnos

    Et3rnos

    Joined:
    May 9, 2018
    Posts:
    14
    I have a problem: When I start my game (with host and client), I can see host player moving in client game but I can't see client player moving in the host game. Does anybody know the solution?
     
  2. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    You don't need 4 identical threads for the same question.
     
  3. Et3rnos

    Et3rnos

    Joined:
    May 9, 2018
    Posts:
    14
    Sorry but I was desesperate.
    I have another problem but is not related to multiplayer:
    when I try to build my project to webgl my console gives me 4 errors:

    • Failed running "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc" @"C:\Users\FAMLIA~1\DOCUME~1\UNITYP~1\TOUHOU~1\Assets\..\Temp\emcc_arguments.resp"

      stdout:
      stderr:ERROR:root:C:\Users\Família\Documents\UnityProjects\TouHou Simulator\Temp\StagingArea\Data\Native\build.bc: No such file or directory ("C:\Users\Família\Documents\UnityProjects\TouHou Simulator\Temp\StagingArea\Data\Native\build.bc" was expected to be an input file, based on the commandline arguments provided)
      UnityEngine.GUIUtility:processEvent(Int32, IntPtr)


    • Exception: Failed building WebGL Player.
      UnityEditor.WebGL.ProgramUtils.StartProgramChecked (System.Diagnostics.ProcessStartInfo p) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/ProgramUtils.cs:48)
      UnityEditor.WebGL.WebGlBuildPostprocessor.EmscriptenLink (BuildPostProcessArgs args, Boolean wasmBuild, System.String sourceFiles, System.String sourceFilesHash) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:408)
      UnityEditor.WebGL.WebGlBuildPostprocessor.LinkBuild (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:451)
      UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:920)
      UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at C:/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:27)
      UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:285)
      UnityEngine.GUIUtility:processEvent(Int32, IntPtr)

    • Error building Player: 3 errors
    • Build completed with a result of 'Failed'
      UnityEngine.GUIUtility:processEvent(Int32, IntPtr)


    • UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors
      at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0021f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:182
      at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:89
      UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
    Do you know the solution?