Hi, for studies we invent a jenga-AR-Multiplayer. Singleplayer is allready working fine and a "windows-simulation" with multiplayer also works. But when bringing it together i have a problem. Here is the szenario: Player-H (host): starts game, finds a plane and starts network Player-C (client): starts the game, finds a plane and joins a network So now what should happen: (1) Tower is placed at (0,0,0) and both players where repositioned according to their position-delta to the set anchor. or (2) Tower is placed at anchor-H and the position of player-C is recalculated. Is there a way to manage this (transforming the world or the transform of a tracked-Posed-Driver-controlled object? To make it clear, its not about having the tower at the exactly real world position but on the position the player chooses by taping on a detected plane.