I'm developing a multiplayer VR app in Unity with Photon. I want to have background music which is in sync for all players. But what's happening with what I've tried so far is that the music starts from the beginning for each player as they enter the game. So for example if the first player to enter is at 30" into the music (having started at 0"), the music will continue playing from 30" for the first player but from 0" for the second player. Instead I want the music to be playing at 30" (or whatever the time is for the first player) when the second player (and third and fourth, etc.) enters. Can anyone assist?