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Multiplayer and 2019.3 best options?

Discussion in '2019.3 Beta' started by jeremy1967, Jun 26, 2019.

  1. jeremy1967

    jeremy1967

    Joined:
    Jun 4, 2019
    Posts:
    68
    So with UNET being deprecated, specifically no HLAPI in 2019.3 and very soon no LLAPI, what does everyone currently use for their multiplayer projects being developed with 2019.3 Alpha? Is it even worth investing any effort in multiplayer before the Connected Games feature is ready? I'd like to start focusing on multiplayer in my current project right now, but it seems to be just about the worse possible time to do so.
     
    Norimoo likes this.
  2. Norimoo

    Norimoo

    Joined:
    Sep 22, 2018
    Posts:
    3
    This question is still relevant. Any advices?
     
  3. Jichaels

    Jichaels

    Joined:
    Dec 27, 2018
    Posts:
    237
    Buy the very good asset "BestHTTP" and make your own NodeJS server. That's probably the best thing to do, but it's not begginer-friendly (so is multiplayer anyway)
     
  4. noahternullo

    noahternullo

    Joined:
    May 26, 2017
    Posts:
    11
    For Client-to-Client multiplayer (no authoritative server for each game) I've been using Photon multiplayer. It takes some time to learn, particularly if you're new to multiplayer programming like I was, but now that I'm comfortable with it, it's fairly easy to use.