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Multiplayer Action RPG Kit

Discussion in 'Assets and Asset Store' started by jonkuze, Mar 12, 2014.

  1. jonkuze

    jonkuze

    Joined:
    Aug 19, 2012
    Posts:
    1,685
    How many of you would be interested in a Multiplayer Action RPG Kit using Photon Unity Networking?

    Currently I have a Multiplayer Action RPG Framework in Development that is being used for my work-in-progress game CoinRPG, you can check it out here: http://forum.unity3d.com/threads/221859-CoinRPG!-A-Bitcoin-RPG or here: http://coinrpg.com or just Check out the early Preview Gameplay footage below...




    Idea behind the Game and Framework is to Create a Competitive, Lobby-based, Multiplayer, Open World, Action RPG Game Experience, Ideal for a Browser Game or Desktop PC, Mac, Linux Game.


    Here is the List of Current and Planned Features:

    - Easy to Use, No Programming Required, Drag and Drop Setup

    - Player Registration System (Requires MySQL Database and included PHP Scripts *Easy Setup)

    - Player Leaderboard / HighScore System, Ranking Players by Level, Coins Collected, PvP Kills, and PvE Kills
    (Requires MySQL Database and included PHP Scripts *Easy Setup)

    - Unity OnGUI Menu and HUD System, Easy to Change GUI Skin

    - Player Select Options (Easy Setup of Player Prefabs) *NOTE: uses Legacy Animations

    - Photon Unity Networking Ready to Connect to Photon Cloud or Photon Server

    - WASD + Click to Move Movement + Mouse Click Actions

    - Right Click to Control 360 Camera

    - Camera Auto Follows Behind Player, Toggle On/Off Option (part of the HUD)

    - FullScreen Mode Toggle for Unity Webplayer + Standalone Build (part of the HUD)

    - Music, Toggle On/Off Option (part of the HUD)

    - Graphic Setting Toggle Low/Hi Quality Option (part of the HUD)

    - Global Music, Character Sound FX, and Particle Systems

    - Anti-Player Killing System, Protects new Players from PvP Kills until Reaching a Certain Level

    - Single Click to Target Player, Enemy or NPC, and Double Click to Auto-Attack Player, Enemy or Talk to NPC (NPC displays a Single Dialogue Window providing Player with useful Information in-game)

    - Action Bar with 4 Slots for Special Attack, Magic Attack, Healing Potion, and Sprint (Run) Action

    - Basic, Special, Magic Attacks, Healing, and Sprint Actions Should have Adjustable Values in the Inspector

    - Pick up of Healing Potions and Magic Potions that Enable Magic Attack and Healing Potion Action

    - Pick up of Additional Drop Item (*currently in CoinRPG I use Coins) to Collect

    - Player, Enemy, and Item Spawn Points are Easy to Manage with Values in Inspector, and Movable Spawn Points in the Unity Scene Editor

    - Enemy AI with Roaming, Aggressive, and Non-Aggressive Behavior; Collision Based (No Path-finding), Easy to Setup and Manage Enemies

    - Event System, Can be Used to Announce a Raid Boss, or Siege Event such as Capturing a Castle and Providing a Loot Reward when Completed, Also can be Timed to Re-spawn Events in Real-Time.

    - Level System is Based on How many Coins Collected, this could be swapped for any kind of Drop Item to act as Experience Points to Increase Player Level


    *PLEASE NOTE: there is NO Traditional Level Up System with Strength, Magic, Defense Stats etc... Levels are only used for Ranking Players who Collect the Most Coins or whatever Special Dropped Item (experience points) earned from Killing other Players, Enemies, or Found in the World. *Also there are NO Quests... as stated above this Framework is intended for a Unique Type of Gameplay, but ofcoarse if you purchased this Framework you would probably be able to script in your own Quests or Repurpose it in many other ways.


    Overall I am seeking Feedback, and wondering if something like this would be of interest and use to a number of you where it would be worth my time to and effort to create videos on how to use setup a game using it. Package this all up and put it up for Sale... But i'm curious as to what something like this would be worth to you? and finally to note, Updates would come based on what I decide I want to add to it as I continue to develop my own game with it over time. So this would not be a typical Unity Asset where I make updates based on user Requests, but based on what I decide to add to it over time.

    Please take your time, review this all, check out the game CoinRPG http://coinrpg.com, as it is playable through Unity Webplayer right now on the website. Then provide your honest thoughts about this

    Thanks all
     
    Last edited: Mar 12, 2014
  2. midorina

    midorina

    Joined:
    Jun 1, 2012
    Posts:
    131
    I would be very interested in it if you included a more traditional RPG feature set to it. Shops, Quests and of course, fully customizable Attributes and Level Up system. Personally I think you're limiting what the kit has to offer by not including these core feature sets. Developers can always change or edit the code/design afterwards if they don't like it. It seems odd to me that you didn't include it.

    Updates would then come in forms of Party System, tighter combat controls, bug fixes etc. This kit has a lot to offer but personally I think you're limiting it. Maybe I'm searching for something more complete and not so barebones. Just my two cents though.

    Regardless, I'll be keeping a close eye on this.
     
  3. jonkuze

    jonkuze

    Joined:
    Aug 19, 2012
    Posts:
    1,685
    Thanks for the Feedback, this is exactly the kind of honest feedback i was looking for so thank you. Actually this was not designed to be a Game Kit for everyone, it was designed as a Framework for my own Game and I am just considering releasing it depending on interest or if people would or wouldn't buy it based on what it's current features, or what is missing as you just shared. So that gives me a -1 vote lol. I don't plan to add a Traditional Level Up system at all, or at least anytime soon to my Game, so I guess the Kit would be missing it if I did release it and probably not worth my effort to release it because chances are people want more traditional RPG systems in place. Thanks alot again, i'll wait to see what others have to say before I fully decided yes or no.
     
    Last edited: Mar 12, 2014
  4. TheRealFuzz

    TheRealFuzz

    Joined:
    Jul 17, 2012
    Posts:
    308
    Depends on the price :)
     
  5. aspire9

    aspire9

    Joined:
    Aug 8, 2013
    Posts:
    45
    This is exactly what i'm looking for right now!:)
    Any news on the game kit?