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Question Multiplay Price

Discussion in 'Game Server Hosting' started by atmuc, Sep 22, 2022.

  1. atmuc

    atmuc

    Joined:
    Feb 28, 2011
    Posts:
    1,162
    Can you confirm this calculation/info?

    I assume I need the following machine for my game;

    2 CPU core
    4 GB RAM

    For CPU
    2 x 0.038 x 24 = $1.824 / day
    For RAM
    4 x 0.0051 x 24 = $0.4896 / day

    I assume this resource is enough to run 10 game instances (room). There will be 4 players in a room.

    I should keep that machine running 7x24 to be available for my players. Even if no one plays my game, I will pay for CPU, RAM, and Storage. I can set scale rules and new server instances can run. I pay for new instances as long as they run. I need at least one running instance to make my game available for the players.

    I have an $800 credit for 6 months (~$133 / month). After 6 months there will be no free tier for Multiply.

    When I use Multiplay I need Matchmaking service, don't need relay service.

    Storage is just for my build and local files for my game. It is not for the OS files.
     
  2. justinbo

    justinbo

    Unity Technologies

    Joined:
    Nov 21, 2018
    Posts:
    5
    Hey atmuc,

    That is roughly correct for CPU and RAM pricing calculations. However, you will also need to include pricing estimates for Licensing (Windows only, No fee for Linux), Network, and Storage. Storage would be for the server binary as well as accompanying build files hosted on the server machine. If the server build is setup to generate local game logs, that would go into the calculation as well. Network pricing is set on egress traffic only which will accumulate as you receive more user traffic from the server binary to the user's client.

    As I'm sure you've seen there is a full breakdown on our docs page below including regional pricing differences depending on where you choose to host the server.
    https://docs.unity.com/game-server-hosting/concepts/pricing.html

    Given the obvious potential for variance in usage, please do review your billing estimates as you go to avoid any unforeseen expenses.
    https://dashboard.unity3d.com/metered-billing/usage
     
    Alexis_UGS and atmuc like this.
  3. Claytonious

    Claytonious

    Joined:
    Feb 16, 2009
    Posts:
    903
  4. atmuc

    atmuc

    Joined:
    Feb 28, 2011
    Posts:
    1,162
    Hey @justinbo

    is price calculation per project or per organization? For example, there is a free tier limit. Is this limit per project or per organization or per unity ID?
     
  5. justinbo

    justinbo

    Unity Technologies

    Joined:
    Nov 21, 2018
    Posts:
    5
  6. justinbo

    justinbo

    Unity Technologies

    Joined:
    Nov 21, 2018
    Posts:
    5
    Hey atmuc,
    The price calculation is per organization. The promotional credit will be applied on the organizational level across all enabled projects.
     
  7. homelleon

    homelleon

    Joined:
    Jan 9, 2019
    Posts:
    9
    Hello. I've checked pricing but have no idea which server configs do I need.
    I just want my game to have about 500 CCU for MMO Survival game. For example, 10 rooms with 50 players each.
    How should I consider the specs for that kind of server. All these reading, writing per month and storing - I need to be such an expert and large experience to manage all these data.