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Multiplatform Runtime Level Editor

Discussion in 'Assets and Asset Store' started by FreebordMAD, Jun 10, 2014.

  1. FreebordMAD

    FreebordMAD

    Joined:
    Mar 15, 2013
    Posts:
    622
    You should modify the object map on runtime, then you could re-instantiate the level editor main class.
    See "Step 3: Add LE_Object To The Object Map" on the page below
    http://www.freebord-game.com/index....time-level-editor/documentation/level-objects
     
  2. aosaGG

    aosaGG

    Joined:
    May 20, 2021
    Posts:
    1
    hi, i whould like to know how it whould be posble to save a string in the object, like the colour but with an url, for a specific gamebject that loads a web custom image
     
  3. FlightFight

    FlightFight

    Joined:
    May 29, 2017
    Posts:
    26
    Hi Vagelis, can you give us any hints on how you fixed the gizmo? I'm using HDRP 14.
     
  4. vagelis199

    vagelis199

    Joined:
    Jul 27, 2012
    Posts:
    148
    The most essential thing you can do is find the material corresponding to the gizmo and change it. But there are more things you have to do to completely make the Asset work in HDRP. (Mostly related to materials and Camera rendering issues)
     
    FlightFight likes this.