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Assets MultiGame: Development Simplified

Discussion in 'Works In Progress - Archive' started by WhendricSo, Jan 23, 2016.

  1. WhendricSo

    WhendricSo

    Joined:
    Jan 1, 2011
    Posts:
    171
    Create new games or fill in the gaps of existing action games without programming!

    MultiGame is an early access editor add-on and game framework that makes Unity development a LOT easier. Common features like painting prefabs, creating animations and objects, placement, instantiation, movement, inventory, AI, combat, and many more are all included in the free version, but I'm releasing this early-access version ahead of time to get feedback from the community. Documentation is built-in to help you when you get lost.





    MultiGame has an ever-expanding feature set and the full version already contains over 150 components including:

    • Editor enhancements like object painting and spline-based placement
    • Interaction system
    • Robust Message Manager that can send commands to any script
    • Motion for both raw transforms and rigidbodies
    • General game functionalities and scripts
    • Modular AI system
    • User created content and construction/destruction systems
    • Animation systems
    • Combat system including health, damage, projectiles, and melee with combos
    • Inventory system
    • Save/load preferences
    • Save/load entire game to binary
    • Multiplayer support with Photon Cloud
    • Mecanim state machine behaviors (state machine visual scripting with Mecanim editor)
    • Level and prefab generator (beta)

    MultiGame is great for adventure, physics, tower defense, RTS, RPG, FPS, MMO, open world, action, racing, arcade, or really any real-time genre or combination of genres you can imagine.




    No state machines required! Works with PlayMaker, UFPS, Edy's Vehicle Physics, Photon, and most other packages right out of the box! Uses a code-agnostic logic system called Managed Messages which can call arbitrary logic at runtime. This gives non-programmers and experienced code gurus alike unprecedented power to control MultiGame and other objects as well. It also has less clutter than Unity Events, and does not require registration of delegates.

    MultiGame is intuitive. Use it's robust Interaction system to receive events such as player input, triggers and collisions, broken joints and send Managed Messages using an intuitive and consistent interface.

    MultiGame

     
    Last edited: Nov 9, 2018
    theANMATOR2b likes this.
  2. Kironde-Namusanga

    Kironde-Namusanga

    Joined:
    Dec 11, 2014
    Posts:
    12
    Dude MultiGame rocksssss!!!