I can't get the new Input System to work with Multiple displays. The setup: Unity 2021.3.2f1 Input System 1.3.0 and 1.4.2 (neither work) Windows 10 7 Displays Works in the Editor Does not work in the build All mouse input goes to the first display I am using InputSystemUIInputModule, not StandaloneInputModule Things I've tried: World Space, Screen Space--Camera, and Screen Space--Overlay Canvases, one per Display A single World Space Canvas covering all displays Changing InputSystemUIInputModule.PointerBehavior Having a separate MultiplayerEventSystem for each screen rather than a single EventSystem All permutations of the above. The mouse works in the legacy input system but touch doesn't. I've switched over to the new system hoping it will work with touch, but I can't seem to get even the mouse to work. Any thoughts would be much appreciated!
To clarify, this is with the UnityEngine.UI. I still haven't found a solution so I'm going back to the old input system and hacking something up for multiple touchscreens.