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Question Multi-threaded rendering visual glitches on Android with no Vulkan support

Discussion in 'General Graphics' started by Kazeon, Nov 11, 2022.

  1. Kazeon

    Kazeon

    Joined:
    May 22, 2017
    Posts:
    41
    Hi. So I'm experiencing visual glitches & flickers seemingly happen to particle system objects, as shown below:



    The glitch stats after ~0:13 and it seems to get worse over time.

    It happens only if the multi-threaded rendering is turned on, on device/emulator that doesn't have vulkan support (as far as I noticed). But here's the catch, it only happens ever since we migrated to Unity 2021 last week. We used Unity 2019.4 before and everything was totally fine, even with multi-threaded rendering on. Why is that? Is this a known bug? Can this be fixed in future 2021 updates?

    For now I will just disable the multi-threaded rendering option as it doesn't seem to affect performance at all, as far as I can see.

    And here's some extra info that might be useful:
    Unity version: 2021.3.11f1
    Render pipeline: URP 12.1.7

    Previous Unity version: 2019.4.31f1
    Previous render pipeline: URP 7.7.1
     
    Last edited: Nov 11, 2022
  2. Bozdo

    Bozdo

    Joined:
    Feb 8, 2022
    Posts:
    2