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Multi Scene setup with Light Probes problem

Discussion in 'Global Illumination' started by Werti100, Nov 4, 2019.

  1. Werti100

    Werti100

    Joined:
    Aug 3, 2018
    Posts:
    9
    Hello!

    Our game uses multiple scene loading but it seems that doing that doesn't work along with light probes, because only the most recent scene loaded retains its light probes. Am I missing something or this is still an issue in 2019? To me this seems like a critical failure of the feature, it renders it practically useless. I hope things are done to improve light probes management with multiple scenes.
     
  2. thefranke

    thefranke

    Unity Technologies

    Joined:
    Jun 20, 2015
    Posts:
    90
    Hey Werti100,

    in 2019.3 we introduced the ability to merge probes from additive scene loads. The API stays the same, however you'll need to call LightProbes.Tetrahedralize() after you are done loading scenes to recompute the lookup structure of the new combined set of probes.

    Cheers
     
    Last edited: Nov 5, 2019
    Werti100 likes this.