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Multi Scene (Multi Window)

Discussion in 'General Discussion' started by unity_9QeI8F2Zm5dYXw, May 30, 2019.

  1. unity_9QeI8F2Zm5dYXw

    unity_9QeI8F2Zm5dYXw

    Joined:
    Jan 22, 2019
    Posts:
    6
    Hello,
    I was wondering if there is a way to have 2 active scenes open at once.
    I have 4 monitors and it would be VERY helpful to have say a prefab open
    on one and then the scene that prefab is in on the other.

    Can this be done at all?
     
    AnomalusUndrdog likes this.
  2. angrypenguin

    angrypenguin

    Joined:
    Dec 29, 2011
    Posts:
    13,126
    A specific Prefab Editor window would indeed be handy.
     
  3. joshcamas

    joshcamas

    Joined:
    Jun 16, 2017
    Posts:
    1,064
    oooo that would be amazing! Sadly I'm guessing it's not going to happen, everything is designed (as far as I know) to have only one open "scene" at a time... :(

    It would be really cool though - marking hierarchy and scene windows for either "prefab" mode or "scene" mode or something.
     
  4. unity_9QeI8F2Zm5dYXw

    unity_9QeI8F2Zm5dYXw

    Joined:
    Jan 22, 2019
    Posts:
    6
    It would be so helpful to work flow.
     
    AnomalusUndrdog and joshcamas like this.
  5. AnomalusUndrdog

    AnomalusUndrdog

    Joined:
    Jul 3, 2009
    Posts:
    1,498
    From what I understand (happy to be corrected if I'm wrong), there was a technical hurdle preventing having a separate dedicated window to look at prefab assets to work properly. Unless they fix that, I don't see multi-scene multi-window workflow happening.

    Maybe it could work with just toggling scene visibility? Like having both scenes opened in the SceneManager, then somehow show only one scene on one scene view, and show the other scene in another scene view.
     
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