Does Unity support Multi-Res Shading? Reference: https://developer.nvidia.com/virtual-reality-development QUOTE: "Multi-Res Shading is an innovative new rendering technique for VR whereby each part of an image is rendered at a resolution that better matches the pixel density of the warped image. Multi-Res Shading uses Maxwell’s multi-projection architecture to render multiple scaled viewports in a single pass, delivering substantial performance improvements." It would be awesome if we could enable this on Camera's with special RenderTargets or something. Something to keep in mind at least.