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Multi-Platform Marker Detection Plugin

Discussion in 'Assets and Asset Store' started by kikoland, Jan 10, 2014.

  1. kikoland

    kikoland

    Joined:
    Nov 4, 2013
    Posts:
    7
    Our Asset: Marker Detection Engine dedicated to Augmented Reality is out --> here

    This thread will be used to answer your questions about the plugin and its usage.
     
  2. kikoland

    kikoland

    Joined:
    Nov 4, 2013
    Posts:
    7
    About Unity Pro:

    The plugin works only with Unity pro in the editor mode.
    That's not because of us but because of Unity policy itself (see the picture here-under).

    View attachment 81796

    However, with non-pro version, you can still build packages (eg .exe, .apk) and they should work correctly.
     
  3. kikoland

    kikoland

    Joined:
    Nov 4, 2013
    Posts:
    7
    "Can I import my own markers or am I limited to using the markers that you have included?"

    You are limited to using the markers included in the package (5000+). These markers can have different dimensions (from 2x2 to 5x5) so you can tune according to your project's needs.
     
  4. cel

    cel

    Joined:
    Feb 15, 2011
    Posts:
    46
    I like this... it has lots of potencial... i was playing around with it.... i really really like this... just a quick request... any chance of a little tutorial on how to add multiple trackers ( i read in the docs that you have to add to the script) for those of us who are challanged at scripting?
     
    KAYUMIY likes this.
  5. GreezerClamHat

    GreezerClamHat

    Joined:
    May 31, 2015
    Posts:
    1
    Any Tutorials
     
  6. KAYUMIY

    KAYUMIY

    Joined:
    Nov 12, 2015
    Posts:
    115
    How to link GameObjects with a specific marker identification.
    Who can do it? Help me solve this problem please.