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Multi-monitor Ui Issues With Sliders And Scroll Views

Discussion in 'UGUI & TextMesh Pro' started by maxmp, Apr 15, 2019.

  1. maxmp

    maxmp

    Joined:
    Jul 28, 2015
    Posts:
    7
    Hi All,

    This issue was first reported in unity 5.4.1 back in 2016 (https://issuetracker.unity3d.com/is...-and-do-not-interact-in-dual-display-projects) to which unity reported it will not fix the issue, but gave no explanation as to why.

    A community user did publish a fix: https://bitbucket.org/Unity-Technologies/ui/pull-requests/53/ but this is now way out of date, and we still have the issue in 2018.3!
    A bug report has been submitted through the Unity Editor, but we never received an email stating it was received by Unity.

    When using multiple monitors, scroll views and sliders are affected by the windows screen offsets.
    We have made a video showing the problem here:


    We look forward to a resolution, as it affects all users trying to work with UI's on multiple displays.

    Regards

    Max
     
    m4d, zyzyx and Ozzy0 like this.
  2. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    8,225
    Hi. Apologies for the won't fix with no explanation. The problem was with the user provided project, it did not actually show a bug in Unity but an issue with the way the UI was setup https://forum.unity.com/threads/5-3-multi-display-feature-issues.372604/page-2#post-2913628

    Do you have a bug id? It sounds like the bug may not have come through. Could you re-submit it?
     
  3. maxmp

    maxmp

    Joined:
    Jul 28, 2015
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    Dear Karl,
    Thanks for the message :)
    We have had a response from Gytiz Zasciurinskas for our bug: (Case 1146233) UI Multiple Displays - UI interaction on 2nd screen still not working
    We look forward to hearing back soon as this has plagued us for a while now, but only just got annoyed enough to post a bug (sorry for not doing it sooner)!
    Will you post on here when the bug is resolved?
    Regards
    Max
     
    karl_jones likes this.
  4. karl_jones

    karl_jones

    Unity Technologies

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    Thanks.
    You can track the progress of the bug with the issue tracker https://issuetracker.unity3d.com/is...espond-correctly-when-using-multiple-displays
    You will also get an email when its resolved.
     
  5. J-Luna

    J-Luna

    Joined:
    Sep 10, 2013
    Posts:
    4
    I did a quick fix around that in my system using a customized BoxSlider from UnityUIExtensions.
    I added a fix on the UpdateDrag to consider multi-display, and added a variable to "lock" the Y value. If you still need help, I can send you the modified script.
     
  6. karl_jones

    karl_jones

    Unity Technologies

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    Hey.
    A fix is still in the way, it got stuck in QA, they found some problems :(
     
  7. gino_pisello

    gino_pisello

    Joined:
    Jun 24, 2013
    Posts:
    33
    Hi! Is there any news about the fix?
    Anybody can suggest a temporary workaround? Thanks
     
  8. karl_jones

    karl_jones

    Unity Technologies

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    What version do you need the fix in? It's fixed in the latest 2019.2,2019.3 and coming to 2018.4 soon.
     
  9. gino_pisello

    gino_pisello

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    Jun 24, 2013
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    mmm really? I'm using 2019.2.7f2 and sliders aren't working in build with multidisplay
     
  10. karl_jones

    karl_jones

    Unity Technologies

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    The fix is in 2019.2.9f1
     
  11. ebadier22

    ebadier22

    Joined:
    Jun 20, 2017
    Posts:
    9
    Hello,

    The issue tracker states the issue is fixed in Unity 2017.4.
    But I can tell you the issue is still not fixed in Unity 2017.4 (tested version : 2017.4.34f1).

    Could you please fix it or update wrong information on the issue tracker ?
     
  12. karl_jones

    karl_jones

    Unity Technologies

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    8,225
    The fix is in 2017.4.35f1. So you are 1 version away ;)
     
  13. ebadier22

    ebadier22

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    Jun 20, 2017
    Posts:
    9
    Unfortunately 2017.4.35f1 is unavailable to download. I have to wait...
    Do you know the release date ?

    Thank you.