Hi All, I am currently working on a project which involves three monitors set up like the diagram below. These monitors will be placed in a location which we have captured a HDR map of, which should supply lifelike (if static) reflections increasing the realism of the display. The issue I am running into is that each of the cameras tied to the separate monitors is receiving the full reflection map from a reflection probe, meaning there are clear repeats of the reflection when looking at sufficiently shiny objects creating obvious mistakes, particularly where the screens line up. I would like to have the reflections be calculated as through all 3 cameras/monitors were treated as one but cannot find a working solution to it. Reflections are created from a HDR map taken at the location the setup will be implemented. Below is an example, showing two cameras next to each-other in-front of a large shiny material, where the repeats will be obvious and glaring. Hoping someone with better graphics skills than I can come save the day. Cheers.