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Multi Material Mesh from Blender has wrong UV-Textures in Unity

Discussion in 'Asset Importing & Exporting' started by FlashMuller, Jan 11, 2021.

  1. FlashMuller

    FlashMuller

    Joined:
    Sep 25, 2013
    Posts:
    450
    Hey Guys,
    I have a single mesh in Blender with two Materials assigend. Unity does handle that. The problem is with the UV-Maps. Those are different in Unity and Blender (see attached Screenshot -> The black of the buttons is placed right on the upper arm). The hand however (Material II) seems to be mapped correctly. Any setting or restriction I am missing?
    Thanks,
    Daniel
    UV_Blender_Unity.png
     
  2. FlashMuller

    FlashMuller

    Joined:
    Sep 25, 2013
    Posts:
    450
    Never mind, I am an Idiot ^^
    (Tiling of Material wasn't one....)
     
    Siccity likes this.