Hi, I'm trying to work with a mesh with a multi material. I've a set of models with 4 ID each 1234 and 4 relative materials in Unity to assign 1234 When I import the FBX (from Max), Unity assigns random materials only on some meshes. The courious fact is that they are all the same. mesh1, ID 1234, Mat 1234 mesh2, ID 1234, Mat 1423 and so on... The question is: is there a way to fix the Mat ID order of imported meshes manually? Because with Drag&Drop Unity does a mess swapping materials (again randomly). Thanks!