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Multi-Input: Handle many keyboards, mice, and pads all at once!

Discussion in 'Assets and Asset Store' started by ravingbots, Apr 9, 2016.

  1. cmyd

    cmyd

    Joined:
    Oct 29, 2017
    Posts:
    98
    You need the device coordinates? yes, you can get them.
     
  2. arthur023_iitic

    arthur023_iitic

    Joined:
    Jan 29, 2015
    Posts:
    1
    Hello, is it possible to use your API on nintendo Switch?
     
  3. PiotrRavingBots

    PiotrRavingBots

    Joined:
    Sep 19, 2018
    Posts:
    7
    No, we don't support any consoles, sorry.
     
  4. kosmology

    kosmology

    Joined:
    Aug 16, 2017
    Posts:
    1
    Any chance to see support for Android builds coming out during the next weeks/months ?
     
  5. PiotrRavingBots

    PiotrRavingBots

    Joined:
    Sep 19, 2018
    Posts:
    7
    I'd like to come back to this project sometime this year, but there is no concrete roadmap yet.
     
  6. onejgordon

    onejgordon

    Joined:
    Jul 17, 2018
    Posts:
    6
    As far as I can tell, in Big Sur, it is now possible to add "Input Monitoring" support for Unity Hub and the Unity Editor, and it seems to overcome the prior permission error. Thought I'd mention it in case useful to anyone else hoping to run this plugin in the editor on a Mac.

     
  7. MallNinjaMax

    MallNinjaMax

    Joined:
    Apr 17, 2017
    Posts:
    25
    Does this work with existing input solutions like Unity's Input System or Rewired? Or is this entirely an input system on it's own? It might be a good idea to make this clear on the store page.
     
  8. opscury

    opscury

    Joined:
    Jan 6, 2019
    Posts:
    2
    Heya, i am using two aimtrak guns as mice in my unity project. In editor it looks like everything is working fine, but when i build it, the inputs for the guns are glitching out.

    The way that those mice inputs glitch is that sometimes the input is 2 times bigger and sometimes 3 times bigger than it should be. That's the only thing that's bugging out for me with this package, do you maybe have an idea why ?
     
  9. opscury

    opscury

    Joined:
    Jan 6, 2019
    Posts:
    2
    EDIT: Okey understood it's because of framerate, if framerate is slower then the plugin just sums up the incominw new mouse input to the one that will be comited next, so if the framerate is below 60 the value can be 2x bigger than it should sometimes. if framerate is for example over 200 then no inputs for the mouse get summed together. Is there a way i can make sure those inputs don't get summed together ?
     
  10. Dukenukesam

    Dukenukesam

    Joined:
    Jul 27, 2021
    Posts:
    1
    Anyone have Simple script sample to assign two keyboards and two mouse? Im able to get input from mouse and assign them to both players but keyboard part is not working :( help!
     
  11. playfulsystems

    playfulsystems

    Joined:
    May 14, 2015
    Posts:
    2
    Is there any way the devices can be updated when Time.timeScale = 0? I would like to be able to move the cursors when a game is paused.
     
    Last edited: Mar 5, 2022
  12. Sovogal

    Sovogal

    Joined:
    Oct 15, 2016
    Posts:
    100
    Hey, on the off chance you're keeping an eye on this, I seem to be losing mouse input when I change focus from the game window and I have no way of getting it back. Any idea how I can refresh a device's connection? (Reset simply zeroes out the axes).
     
    Last edited: Oct 4, 2022
    ameree2 likes this.
  13. IamanIRON

    IamanIRON

    Joined:
    Mar 26, 2020
    Posts:
    1
    Hi,

    I'm really stuggling to impliment this. All I want to do is have 3 displays each with their own mouse input, but as most have already pointed out, the documentation is not clear. Do you have a simple step by step on how to achive this?
     
  14. manurocker95

    manurocker95

    Joined:
    Jun 14, 2016
    Posts:
    193
    Does anyone if this asset is still maintained or working? I can't test the demo as the HID-compatible systems I'm trying atm doesn't have buttons so they can't connect...
     
  15. ramibouzerzour

    ramibouzerzour

    Joined:
    May 14, 2022
    Posts:
    5
    they removed your asset from the asset store,i really need it,i was about to buy it after i saw it on the video for 25 dollars,cant you send it to me or find a way please,i am stuck here and really need it
     
  16. ramibouzerzour

    ramibouzerzour

    Joined:
    May 14, 2022
    Posts:
    5
    can you send me the packaje please?they removed it from the asset store and i need it
     
  17. ramibouzerzour

    ramibouzerzour

    Joined:
    May 14, 2022
    Posts:
    5
    can you send me the packaje please?they removed it from the asset store and i need it
     
  18. ramibouzerzour

    ramibouzerzour

    Joined:
    May 14, 2022
    Posts:
    5
    can you send me the packaje please?they removed it from the asset store and i need it