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Resolved Multi cameras make screen brighter

Discussion in 'High Definition Render Pipeline' started by masak, Jul 14, 2021.

  1. masak

    masak

    Joined:
    Aug 14, 2011
    Posts:
    52
    Hello,

    I tried multiple cameras.
    But When I enable another camera, screen becomes brighter.
    2021-07-14_14h29_16.png 2021-07-14_14h29_26.png

    Even if i set Volume Layer Mask to None, it does not solve this problem.
    2021-07-14_14h29_38.png 2021-07-14_14h29_45.png
    I want to know how to solve.

    Thanks.
     
  2. JansM

    JansM

    Unity Technologies

    Joined:
    May 20, 2019
    Posts:
    15
    Hello, could you upload this project as it's not entirely clear what is happening there and simply having multiple cameras in the scene works fine for me.
     
  3. masak

    masak

    Joined:
    Aug 14, 2011
    Posts:
    52
  4. JansM

    JansM

    Unity Technologies

    Joined:
    May 20, 2019
    Posts:
    15
    Alright, so I think I know what's happening. Your second camera with background set to none is being mixed on top of the image of the first camera but for some reason it's not using tonemapping from the HDRP default settings. As a result a slightly brighter image is getting combined with tonemapped output of the first camera.

    For now a quick solution would be to add an ACES tonemapping override to your Sky and Fog Volume (1) volume (the one in the UI layer) to equate both outputs.

    I will reach out to developers to see if it's an intended behavior and if it's not the case - will open a bug.

    Thank you for posting this issue!
     

    Attached Files:

    masak likes this.
  5. masak

    masak

    Joined:
    Aug 14, 2011
    Posts:
    52
    Thanks! I could solve.:)