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Multi camera setup + Camera Effects + Deferred Rendering (Unity 5)

Discussion in 'General Graphics' started by neroziros, Aug 23, 2015.

  1. neroziros

    neroziros

    Joined:
    Aug 25, 2012
    Posts:
    129
    Hi all,

    I write to know if you can help me with the following problem: I've been trying to use a multi camera setup with camera effects and deferred rendering, however, only the effects applied to the highest depth camera are displayed in the final image.

    Is there a workaround for this problem? Any help is appreciated.

    Kind regards,
    Neroziros
     
  2. Martin_H

    Martin_H

    Joined:
    Jul 11, 2015
    Posts:
    4,436
    Could be that what you want is to apply the image effects to every single camera. Or did you already do that and they don't show up? I might have misunderstood the question.
     
  3. Chman

    Chman

    Unity Technologies

    Joined:
    Feb 6, 2010
    Posts:
    721
    I have the same issue (see this post I made a few months ago). I sent a bug report to Unity but haven't got any response yet.
     
  4. neroziros

    neroziros

    Joined:
    Aug 25, 2012
    Posts:
    129
    The problem is that only the effects applied to the camera with the highest depth are applied, so for example if I have a bloom effect in a camera with depth 0, and a color correction in a camera with depth 1, the bloom won't be displayed.
     
  5. neroziros

    neroziros

    Joined:
    Aug 25, 2012
    Posts:
    129
    Does anyone knows if Unity has commented on this?