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Bug Multi Aim constraint limits not working in playmode

Discussion in 'Animation Rigging' started by jdcart0423, Apr 12, 2023.

  1. jdcart0423

    jdcart0423

    Joined:
    Jun 22, 2022
    Posts:
    1
    I'm having an issue with a Multi aim constraint that is not respecting the limits in play mode or in builds. I'm using Unity 2021.3.11 and tried with package 1.1.1 and 1.2.1 with the same result.

    It seems like the limits only work when the preview button in the animation window is enabled. I tried to "force" the preview at runtime by using RigBuilder.StartPreview() on Start or Awake and RigBuilder.UpdatePreviewGraph() but that doesn't seem to make any difference.

    Any ideas on what I can do to fix this?

    Thanks!