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Multi-aim constraint is looking at opposite direction to source object

Discussion in 'Animation' started by Arex786, Dec 12, 2020.

  1. Arex786

    Arex786

    Joined:
    Sep 1, 2019
    Posts:
    20
    So, I set up the rig using the animation rigging. the problem I am facing, my target constrained object is looking opposite to the target source object. which you can see below
     

    Attached Files:

  2. ljsvenson

    ljsvenson

    Joined:
    Feb 10, 2019
    Posts:
    4
    Did you export your source object from eg Blender? Just asking because I sometimes struggle with the export settings (Z forward) that can give your model an initial rotation that causes issues in Unity.
     
  3. screw1

    screw1

    Joined:
    Feb 10, 2021
    Posts:
    2
    Try to change Aim Axis to Z and Up Axis to Y
     
    Last edited: Feb 23, 2022