MudBun version 1.0 has just been released! This is the official thread for asking questions or giving feedback regarding MudBun. You can also do so at the official Discord server. Asset Store Page Animated Details | User Creations Manual | Email | Discord Trial Version MudBun is a real-time volumetric VFX mesh tool. It procedurally generates meshes from non-destructive "brushes" that define volumetric shapes, and surface modification. MudBun is intended for localized VFX, but it can also be used for volumetric modeling and provides a convenient auto-rigging feature. Various production-ready preset materials are provided and can also be used as examples for creating custom materials using Amplify Shader Editor. Unity's shader graph is not supported due to lack of a certain feature. Many knobs are provided for the splat render modes, offering flexible visual customization. A new addition to version 1.0 since beta is the decal render mode. In addition to the existing render modes for procedurally generated volumetric meshes, the decal render mode can render volumes as decals. There is also a 2D mode where the procedural mesh can be generated on a 2D plane. It is more efficient than its 3D counterpart, and can be fit for creating various 2D effects in both 2D and 3D games. Features (details with animations): Volumetric mesh generation & modeling. Built-in VFX & primitive brushes. Distortion & modifier brushes. User-defined custom brushes. Brush groups (compound brushes). Render modes: smooth mesh, flat mesh, circle splats, quad splats, decal. Meshing modes: marching cubes, dual - quads, surface nets, dual contouring. Dynamic voxel density. 2D Mode. Mesh collider generation. Mesh locking & auto-rigging. Mesh auto-smoothing. Automatic vertex welding of generated mesh. SDF texture generation (for GPU particle collision). Smooth corners for dual contouring. Render pipelines supported: built-in RP, URP, HDRP, and custom RP. Custom Amplify Shader Editor nodes. Borderless voxel workspace. GPU memory budgeting & auto adjustment.