I am working on a tree creation solution for unity. I am the creator of the modular tree addon for blender, and have started to write a game centered, improved version for unity. The goal is to create a user friendly, fast and complete tree creation package that produces realistic tree models, along with wind shaders and automatic LOD. I have already implemented the inner workings of the tool, and I would like to know what features the community wants to find in such a package. Here is a quick result of the current state of the tool: Here are the current features: User friendly Tree creation with uv map Obstacle avoidance Automatic LOD creation Vertex color ambient occlusion Features being worked out: wind vertex displacement using uv channel or vertex color Advanced shaders with translucency for all render pipelines User Interface Feel free to tell what you think about it, and what features you would like it to have !