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Question MSAA in HDRP error

Discussion in 'High Definition Render Pipeline' started by paulodgn, May 5, 2021.

  1. paulodgn

    paulodgn

    Joined:
    Jul 19, 2016
    Posts:
    12
    Using Unity 2020.2, get this error when using MSAA with Forward:

    "A multisampled texture being bound to a non-multisampled sampler. Disabling in order to avoid undefined behavior. Please use Texture2DMS in the shader."

    Any ideia what causes this?

    Thank you.

    UPDATE: The issue seems to be related with OpenVR XR Plugin from Valve. The error occurs entering Play Mode with MSAA enabled.
     
    Last edited: May 5, 2021