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Question MSAA, FXAA, mipmapping not working for anti-aliasing

Discussion in 'VR' started by koremetaverse, Mar 18, 2023.

  1. koremetaverse

    koremetaverse

    Joined:
    Dec 12, 2021
    Posts:
    2
    I am still learning Unity so please write your answer in everyday English if possible. lol

    My VR game suffers from aliasing. I've followed tutorials and tried all the different options (none, x4, x8) for MSAA and switched FXAA to something else.
    But the whole environment is suffering from anti-aliasing. I purchased some assets from the Unity store, and we created some assets from Blender. We even tried to reduce the straight lines so made a cube-shaped asset into an oval-shaped asset. But even that oval-shaped asset is jagged.

    Thank you for your wisdom in advance.
     
  2. nilagard

    nilagard

    Joined:
    Jan 13, 2017
    Posts:
    77
    Have you researched what causes this and how to potentially fix/make it better? VR is exeptionally prone to these kinds of issues and you should use more time to read and experiment with this. I found this page very helpful with those topics. I do not know any quickfix for it.

    https://developer.arm.com/documentation/102073/0100/?lang=en