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Bug MSAA doesn't work when using OpenGLCore graphics on mac

Discussion in 'General Graphics' started by enhawk, May 23, 2022.

  1. enhawk

    enhawk

    Joined:
    Aug 22, 2013
    Posts:
    832
    Unity version 2020.3.34f1

    Game view zoomed in at 5X

    Bug?

    Screenshot 2022-05-23 at 22.24.44.png Screenshot 2022-05-23 at 22.25.13.png
     
  2. enhawk

    enhawk

    Joined:
    Aug 22, 2013
    Posts:
    832
    heres the same set up but using Metal API
    Screenshot 2022-05-23 at 22.37.09.png Screenshot 2022-05-23 at 22.37.36.png
     
  3. Sky77

    Sky77

    Joined:
    Jan 30, 2014
    Posts:
    171
    Don’t use OpenGLCore on Mac, Metal is the way to go, and it’s actually a very good API.
    OpenGL is not supported by Apple anymore.
     
  4. ushui

    ushui

    Joined:
    Jul 25, 2020
    Posts:
    14
    The reason why OpenGLCore must be used instead of Metal may be due to the following issues.
    https://forum.unity.com/threads/per...roject-in-unity-2020-3-23f1-or-later.1285706/

    In other words, Unity's implementation of Metal is flawed and has not been able to break away from OpenGLCore.
    I have filed a bug report for the glitches mentioned in the above thread, and I hope Unity will address them.

    Also, I am aware that OpenGLCore is deprecated on Mac/iOS, but I am aware that it is something that continues to be supported.