Hello, thank you for contacting us to resolve your questions. OK, let's go for parts. * The deformation in their vehicles displaces the meshes because of the wrong scale of it. You can try changing some properties to correct this, for example: - Damage > DeformMesh > HitDamage = 0.1 - Damage > DeformMesh > AreaOfDeformation = 0.2 - Damage > DeformMesh > MaxDistortion = 0.2 * The current controller design forces you to start all vehicles together with the general controller, and this may in fact become a problem for some game styles. I am aware of this problem, and I fully agree with your point of view. In fact, I've been rewriting the controller base for some time now, so it's more comprehensive in this sense. The only problem is that I have little free time, so it may take a few months for the new controller to be released. If this affects your project and the product does not suit it, I can try to get you a refund. If this is the case, send me an email to firstname.lastname@example.org to discuss the case.