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MRTK ObjectManipulator with Bounding Box collide with Spatial Mesh

Discussion in 'VR' started by Aupuma, Sep 17, 2020.

  1. Aupuma

    Aupuma

    Joined:
    Feb 15, 2017
    Posts:
    42
    Hello, I'm developing an app for Hololens 2 with MRTK, and I would like to have a precise control of objects, so I can place them on the ground.

    The problem of Object Manipulator is that it does not collide with the ground or walls, and if you put a Rigidbody on the object, the control is a bit messy. I would like to recreate the behaviour of Hololens 2 Holograms Native app, where bounding boxes collide with the spatial mesh and can't go below the ground or walls. Any ideas?
     
  2. keveleigh

    keveleigh

    Official Microsoft Employee

    Joined:
    Jun 19, 2015
    Posts:
    35