Hi! You need to use the interface IMixedRealityHapticFeedback. This example does a small vibration pulse when you hover an object with a ObjectManipulator script attached to it. Code (CSharp): using UnityEngine; using Microsoft.MixedReality.Toolkit.UI; using Microsoft.MixedReality.Toolkit.Input; public class Vibration : MonoBehaviour { ObjectManipulator _manipulator; private void Awake() { _manipulator = GetComponent<ObjectManipulator>(); _manipulator.OnHoverEntered.AddListener(OnHoverEnter); } private void OnHoverEnter(ManipulationEventData data) { var hapticController = data?.Pointer?.Controller as IMixedRealityHapticFeedback; hapticController?.StartHapticImpulse(0.4f, 0.5f); } }