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MRTK Clipping planes

Discussion in 'AR/VR (XR) Discussion' started by Niels_VdW, Mar 1, 2020.

  1. Niels_VdW

    Niels_VdW

    Joined:
    Mar 1, 2020
    Posts:
    1
    Hey,
    I am pretty new to the unity scene but I have to make a project for school where we need to use the Windows mixed reality headset.
    In the scene I have build a smal room from 3m x 3m but when I look at the game I don't see the walls. when I change the settings from the camera I can see the walls but when I start the game it goes back to what it was and the settings I changed are back to their basic values. what can I do?
     
  2. keveleigh

    keveleigh

    Official Microsoft Employee

    Joined:
    Jun 19, 2015
    Posts:
    21
    If you're using MRTK, the camera system has profile values that will be applied at runtime:

    upload_2020-3-2_11-1-8.png

    You can either make your updates here, or disable the camera system if you want to make changes yourself directly on the camera.
     
    laurenlizardo likes this.
  3. azakro

    azakro

    Joined:
    Dec 3, 2019
    Posts:
    1
    Can i still change the clipping plane values at runtime with the camera system profile?
     
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