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MRTK build support for Valve and Oculus?

Discussion in 'VR' started by FlightOfOne, Aug 12, 2020.

  1. FlightOfOne

    FlightOfOne

    Joined:
    Aug 1, 2014
    Posts:
    668
    Hi,

    Can someone please confirm that my understanding of this is accurate?

    In the this link (https://microsoft.github.io/MixedRealityToolkit-Unity/version/releases/2.3.0/README.html) it says the following. Does this mean when I build the app, someone with HTC vive will automatically be able to use it (without me having to use SteamVR plugin) ? Also, what about the controllers, will vive/index controllers also work?

    Thanks!
    • Supports a wide range of platforms, including
      • Microsoft HoloLens
      • Microsoft HoloLens 2
      • Windows Mixed Reality headsets
      • OpenVR headsets (HTC Vive / Oculus Rift
     
  2. Kent1LG

    Kent1LG

    Joined:
    Dec 3, 2019
    Posts:
    19
    Hi FlightOfOne,

    The MRTK is just a framework, you need to add the SDK of the support you need, like SteamVR and Oculus plug-in.
    About the interactions, is very simple, the MRTK handle every input and provide a bunch of common events.
    You should take a look at this documentation.

    If you're trying to create an only VR application I don't think the MRTK is the best toolkit for that.
    If that help you can aslo see VRTK, XRTK and MRTK-Quest (Extension of the MRTK optimized for Oculus Rift S/Quest).

    Hope that help,

    Quentin LG
     
    srizvipk likes this.
  3. FlightOfOne

    FlightOfOne

    Joined:
    Aug 1, 2014
    Posts:
    668
    Ah I see, so it is similar to Oculus and Valve VR suites. Thanks!

    Yes it is just VR (Desktop) application.
     
    Last edited: Aug 13, 2020