Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

MRTK build support for Valve and Oculus?

Discussion in 'VR' started by FlightOfOne, Aug 12, 2020.

  1. FlightOfOne

    FlightOfOne

    Joined:
    Aug 1, 2014
    Posts:
    659
    Hi,

    Can someone please confirm that my understanding of this is accurate?

    In the this link (https://microsoft.github.io/MixedRealityToolkit-Unity/version/releases/2.3.0/README.html) it says the following. Does this mean when I build the app, someone with HTC vive will automatically be able to use it (without me having to use SteamVR plugin) ? Also, what about the controllers, will vive/index controllers also work?

    Thanks!
    • Supports a wide range of platforms, including
      • Microsoft HoloLens
      • Microsoft HoloLens 2
      • Windows Mixed Reality headsets
      • OpenVR headsets (HTC Vive / Oculus Rift
     
  2. Kent1LG

    Kent1LG

    Joined:
    Dec 3, 2019
    Posts:
    19
    Hi FlightOfOne,

    The MRTK is just a framework, you need to add the SDK of the support you need, like SteamVR and Oculus plug-in.
    About the interactions, is very simple, the MRTK handle every input and provide a bunch of common events.
    You should take a look at this documentation.

    If you're trying to create an only VR application I don't think the MRTK is the best toolkit for that.
    If that help you can aslo see VRTK, XRTK and MRTK-Quest (Extension of the MRTK optimized for Oculus Rift S/Quest).

    Hope that help,

    Quentin LG
     
    srizvipk likes this.
  3. FlightOfOne

    FlightOfOne

    Joined:
    Aug 1, 2014
    Posts:
    659
    Ah I see, so it is similar to Oculus and Valve VR suites. Thanks!

    Yes it is just VR (Desktop) application.
     
    Last edited: Aug 13, 2020