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(MRT)Multiple Render Targets in custom pipeline

Discussion in 'Graphics Experimental Previews' started by mourthag, Apr 7, 2019.

  1. mourthag


    Sep 11, 2018
    I started looking into custom render pipelines and wanted to extend the standard deferred rendering. Right now I simply create a new pipeline do all the basic stuff and then render my scene with the standard "Deferred" shader pass. I learned the basics from Catlike codings tutorial. However, since CoreUtils.SetRenderTarget() doesnt support multiple RenderBuffers, I have no clue how to add multiple render targets, so I can access all the standard deferred rendering data form the gbuffer.

    Thanks in advance!