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MRT in iOS

Discussion in 'iOS and tvOS' started by arkano22, Sep 13, 2016.

  1. arkano22

    arkano22

    Joined:
    Sep 20, 2012
    Posts:
    1,663
    iOS is supposed to support MRT and shader model 3.0, but when querying "SystemInfo.supportedRenderTargetCount" I get 1, instead of the expected value which is 4... any ideas why?
     
  2. blossomgames

    blossomgames

    Joined:
    Oct 23, 2013
    Posts:
    30
    Doesn't that depend on the model? I think that for instance iPhones 5 supported only OpenGL ES 2.0 which means 1 render target. Basically any device that only supports OGL ES 2.0 and not 3.0 supports only 1 render target.