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Question [MPPM] possible regression from MPPM 0.3.0 to MPPM 0.5.0?

Discussion in 'Multiplayer Tools' started by Yoraiz0r, Oct 29, 2023.

  1. Yoraiz0r

    Yoraiz0r

    Joined:
    Apr 26, 2015
    Posts:
    78
    Having just started a new project on Unity 2033.3.0a11 and MPPM 0.5.0, I'm noticing a possible regression.
    Every time I press play, the window for MPPM players closes and reopens. It also may do that multiple times. This is incredibly distracting and laggy compared to prior behavior featured in MPPM 0.3.0.

    I have downgraded to MPPM 0.3.0 within the same project and can confirm that in MPPM 0.3.0 the window persists between playmode entries and does not do any sort of flashing.

    A persistent window is far easier on the eyes, if this can please be the path forward for MPPM I think it would be best!
     
  2. simon-lemay-unity

    simon-lemay-unity

    Unity Technologies

    Joined:
    Jul 19, 2021
    Posts:
    416
    That would be the dynamic window layouts I guess. The idea is that we want the windows to be placed where they were at the last run, so whenever we enter play mode, we load up the last layout and re-apply it. It looks like we have some work to do to make this process smoother though. We'll add it to our list of problems to tackle. Thanks for the feedback!
     
    Yoraiz0r likes this.
  3. Yoraiz0r

    Yoraiz0r

    Joined:
    Apr 26, 2015
    Posts:
    78
    Hello again! Just wanted to report that I've seen and tried out 1.0.0-pre1 on Unity 2023.2.0f1 and sadly the regression is still present. Also can confirm that downgrading to 0.3.0 the experience is still improved without window closing/re-opening. Love to see the frequent updates, though!