Like many here, I'm a refugee from the Torque3D community. I finally decided to give up and make the leap over to Unity. Unity has been really accomodating for all of my resources so far, but characters remain a problem. Characters made for Torque had to be facing northward in the top view of 3dsMax (+Y) in order to be facing the correct direction when brought into the engine. I find that Unity is quite the opposite, with characters facing southward by default (-Y). I already have some really nice animations in the Torque-style orientation that I would really like to salvage and am wondering if that's possible. Rotating an animation in 3dsMax not as simple as it sounds, of course. Is there a way to alter how my characters export or can I somehow get Unity to use it properly as-is?