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moving timeline pointer

Discussion in 'Timeline' started by sp-sergio-gil, Jan 17, 2018.

  1. sp-sergio-gil

    sp-sergio-gil

    Joined:
    Mar 5, 2014
    Posts:
    45
    Hi!

    I have a qüestion about using timeline... if I drag the animation timeline pointer or bar in Unity editor, over a timeline animation, I can see visually what's going on and the animation is working properly, but if instead of dragging i press over a zone where no there are no tracks, the animation for the track in not updated?

    This is happening to me testing the Transfor Tween Clip... If I press the timeline over a zone when I have a clip the result is executed in editor and I can see the animation of my ui object moving but if I move to a part where there is no clip, the animation remains the same.. Is this correct? this way I cannot test properly my animation without doing drag instead of pointing directly to a second/frame to see how the animation behaves?

    Thanks in advance!

    Sergi