Hello So I have been using rigidbodies for a while and I know that moving a GameObject via its transform eliminates rigidbody collision, but what about setting the rigidbody rotation directly, and what about MoveRotation / MovePosition of none kinematic rigidbodies? I guess I would really like to know once and for all, which of the following methods of translation and rotation will respect rigidbody collision physics: - Rigidbody.MovePosition / Rigidbody.MoveRotation - Rigidbody.rotation / Rigidbody.position - Transform.rotation / Transform.position - Rigidbody.Addforce / Rigidbody.AddTorque - Other methods(?) Thanks!