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Question Moving Grab Interactable Object into Trigger collider changes object scale/mesh/collision.

Discussion in 'XR Interaction Toolkit and Input' started by SHFuzeTech, Mar 25, 2021.

  1. SHFuzeTech

    SHFuzeTech

    Joined:
    Mar 23, 2021
    Posts:
    2
    As per title.

    Video example can be viewed here: https://www.reddit.com/r/OculusQues...interaction_toolkit_moving_grab_interactable/

    I have Grab Interactable object on a grab layer, moving the objects into a trigger collider changes its shape which is not desired. I need the objects scale/mesh/collider to never change.

    Image of the GI object inspector:

    The mesh collider is convex as per documentation. ObjectInfo Script just has a bool I compare in another script.

    Any help is greatly appreciated!

    Unity Ver: 2020.3.0f1
    XR Toolkit Ver: 1.1.0-pre.3

    Thanks!