Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Moving from OSX to Windows 10

Discussion in 'iOS and tvOS' started by TokyoDan, Oct 22, 2015.

  1. TokyoDan

    TokyoDan

    Joined:
    Jun 16, 2012
    Posts:
    1,080
    For the last three years I've been using Unity on OSX and building for iOS and OSX. But I just bought a new Windows 10 PC and will be using Unity with MS Visual Studio on that.

    I'm just wondering about Unity devs who use Unity on Windows...what is your build pipeline when targeting iOS and OSX games? (I know the final step must be through Xcode on OSX.)

    1. Do you design in Unity on Windows, save the project, then reopen the project in Unity on your Mac then do the actual build there.

    2. Or do you design in Unity on Windows, build an Xcode project on Windows, then open the Xcode project on OSX and finish building the app there?

    3. How do you get the project files (Unity/Xcode) from your Windows machine to the Mac.

    4. Or do you do this some other way (like cloud builds)?

    5. Is the pipeline for iOs apps different than for OSX apps?
     
    Last edited: Oct 23, 2015
  2. DWilliams

    DWilliams

    Joined:
    Jan 12, 2015
    Posts:
    63
    I use Unity on Windows with the build target as iOS and push all changes to a git repo. When it's time to do an actual build on Mac, have that machine pull from the repo and do the build.
     
  3. TokyoDan

    TokyoDan

    Joined:
    Jun 16, 2012
    Posts:
    1,080