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Moving clouds on 2D planet / world map?

Discussion in 'Editor & General Support' started by Cyb3rArts, Oct 12, 2017.

  1. Cyb3rArts

    Cyb3rArts

    Joined:
    Nov 22, 2016
    Posts:
    4
    Hi folks. Can someone give me please advice? I have a mental block for weeks now :(

    I want to spawn clouds on a worldmap or planet overview and let them move around.
    The problem is, I can't imagine right now how to do this.

    Is it possible to read from a pattern image like that and move the clouds clouds.png ?

    Else I could use a particle emitter, but I'm not experienced with the Unity one to create good clouds.

    Thanks for any advice. I would appreciate some good samples.
     
  2. hasanbayat

    hasanbayat

    Joined:
    Oct 18, 2016
    Posts:
    629
    Hi.

    You can use Particle System to simulate clouds.
    Here is a real-world example: Red Runner Game

    Hope this helps.
    Thanks.
     
  3. Cyb3rArts

    Cyb3rArts

    Joined:
    Nov 22, 2016
    Posts:
    4
    Thank you, but I wanted it realistic with a top down view like on the sample image :) Just imagine you look down on earth map (rectangle) and you see all clouds moving around the world. https://www.windy.com/ I want something like that, but just with clouds.
     
  4. hasanbayat

    hasanbayat

    Joined:
    Oct 18, 2016
    Posts:
    629
    They are same, just adjust the rotation of the Cloud Particle System to get the same result, You can get the same result using Particle System, Give it a try.

    Thanks.