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moving a space ship

Discussion in 'Physics' started by numerousamigos, Oct 10, 2018.

  1. numerousamigos


    Oct 4, 2018
    hi i am having some issues with moving along local axis as apposed to the world axis

    im making a jet/spaceship move

    Ship.localRotation = Quaternion.Euler(pitch, 0, roll);
    Ship.localPosition = Ship.localPosition + new Vector3(0, 0, Speed * Time.deltaTime);

    the problem is when i tilt the jet it continues moving along the world axis same issue with the pitch when i bank the ship and pull up to turn it just rotates on the world axis :/

    im not sure what im doing wrong
  2. BoogieD


    Jun 8, 2016
    The local position is in relation to the parent of your Ship.
    You are adding a vector which is in world coordinates.
    transform.forward is a vector (0, 0, 1)
    Try using:

    Ship.localPosition += Ship.forward * Speed * Time.deltaTime;