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Feedback Moving a script in Hierarchy breaks all UI connections (UnityEvents)

Discussion in 'UGUI & TextMesh Pro' started by andyz, Oct 14, 2021.

  1. andyz

    andyz

    Joined:
    Jan 5, 2010
    Posts:
    2,151
    This has always bothered me - what is the point of using the inspector to link controls to scripts in the scene (rather than linking in code say) when it is so easy to break the links by just moving the location of a script in the hierarchy?
    When a script is moved then any UnityEvents linking to that object are broken - you can't re-organise your script locations later on.
    Why doesn't the editor detect this and fix?