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Movie pans and zooms using 5 virtual cams all via code

Discussion in 'Cinemachine' started by codeBeast, Apr 10, 2021.

  1. codeBeast

    codeBeast

    Joined:
    Jun 8, 2013
    Posts:
    28
    (Hi, a terrible title but I didn't know what to put.)
    I need to create 100's of short videos - storytelling to teach English.

    In order to make the movies interesting I need to pan, zoom etc... like a real movie.
    I thought of creating 5 virtual cams and call them via code every time the audio of a character is called.
    Pseudo code
    vcam1.play() + audioCharacter1_1.play()
    // (when auido stops)
    vcam2.play() + audioCharacter2_1.play()
    // (when audio stops)
    vcam3.play() + audioCharacter1_2.play()
    etc...
    each cam will have a different pan, zoom, character to concentrate on.
    vcam1 = close up of character1
    vcam2 = close up of character2
    vcam3 = full scene + zooms in slowly
    etc...
    This would be a start then we can add other functionality like transitions etc...

    Is this all possible, I'm asking before I go and look up all the code.
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,730
    Yes, it is possible.
    The timeline is the best way to set up cameras and shots for a short film.
    Here is a video showing how to use Cinemachine with the timeline:
     
  3. codeBeast

    codeBeast

    Joined:
    Jun 8, 2013
    Posts:
    28
    Excellent. Thank you so much.
    So is the timeline similar to that of adobe animate and other animation tools? Is it even possible to use it like so, with long animations of multiple objects on different layers?
     
  4. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,730