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Movement WIP

Discussion in 'Works In Progress - Archive' started by MattChappUnity, Jun 24, 2012.

  1. MattChappUnity

    MattChappUnity

    Joined:
    Apr 9, 2012
    Posts:
    58
    Hi,

    here are some screenshots of my current game i will be working on for the next couple of weeks.

    It is a 2D Free Running Game called Movement.

    The Game will be released in September 2012

    $Movement 1.png
     

    Attached Files:

    Last edited: Jun 25, 2012
  2. MattChappUnity

    MattChappUnity

    Joined:
    Apr 9, 2012
    Posts:
    58
    the game will be free on desura
     
  3. MattChappUnity

    MattChappUnity

    Joined:
    Apr 9, 2012
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  4. bigmisterb

    bigmisterb

    Joined:
    Nov 6, 2010
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    4,221
    In reference to the jump at 0:16

    Create a looping falling animation that engages after the apex. It continues until he lands. Where you need to create two animations. (landing running and landing standing) If the player is not pressing a key, use the landing standing, if so landing running in that direction.

    you can make use of CrossFadeQueued to accomplish the last part.

    http://unity3d.com/support/documentation/ScriptReference/Animation.CrossFadeQueued.html
     
  5. MattChappUnity

    MattChappUnity

    Joined:
    Apr 9, 2012
    Posts:
    58
    thanks for the advice!, will do this now