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Moveable 3D Map on a table/Clipping/Shaders?

Discussion in 'General Graphics' started by Farox, Nov 8, 2016.

  1. Farox

    Farox

    Joined:
    Oct 12, 2014
    Posts:
    16
    I have a city type mash that I want to display on a table. The user should also be able to move/rotate and zoom that "map".

    Now I am wondering how to go about this. I searched for a good while and a found a few solutions using clipping shaders. My problem is that I haven't wrapped my head around shaders yet and all the solutions I did find were pretty old (Unity 3), so they didn't work for me in most recent version.... plus they all only seemed to support only one plane to clip, where I would need 4.

    Any ideas?