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Move, Rotate, Scale

Discussion in 'Getting Started' started by SuperCrow2, Mar 22, 2018.

  1. SuperCrow2

    SuperCrow2

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    Rotating an object 90 degrees doesn't work all the time. It goes all crazy on me then I end up deleting it and trying again.

    Moving only works sometimes. It either moves the entire object or clips a part off then you can move that and scale it.

    Likewise scaling only works sometimes also without having a clipped object.

    And i noticed if you do something (I forgot what it was) it can bug out and your guy falls through the platform.
     
    Last edited: Mar 22, 2018
  2. LaneFox

    LaneFox

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    Jun 29, 2011
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    7,514
  3. Homicide

    Homicide

    Joined:
    Oct 11, 2012
    Posts:
    657
    Lol.

    In all seriousness... Lane is correct. But also... many things can "bug" out and cause you to go through colliders. And in near every case - its the user settings and controls (code too) causing it.

    As for rotate move scale.. not sure what reference your talking about.

    The rotate tool . For eg. Can be used by pressing and holding CTRL and gettin precise incremental rotation
     
    Ryiah likes this.
  4. JoeStrout

    JoeStrout

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    Jan 14, 2011
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    Or do what I do: click in the "Rotate: Y:" field in the inspector, type "90", and press Return. :)
     
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  5. Homicide

    Homicide

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    The inspectors another tool... lets not melt peoples heads with overloads :)
     
  6. Bill_Martini

    Bill_Martini

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    Apr 19, 2016
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    445
    Usually I use the gizmos in the scene view to make coarse adjustments in position, rotation, and scale. Once I'm close I switch the the appropriate fields in the inspector to fine-tune. It might be just me, but I like nice round numbers and try to reduce the number of decimal places if possible. I admit the rotation gizmo is hard to use. Also keep in mind that you can click and drag on the field labels in the inspector to make coarse adjustments and I often use this method too. The editor has a lot of magic that goes unused, IMO.

    Be careful of nesting scaled objects, it can get weird.
     
  7. DerrickMoore

    DerrickMoore

    Joined:
    Feb 4, 2018
    Posts:
    246
    Check that your game objects position has been reset to 0,0,0... also make sure that any gameobjects are not offset.


    it sounds to me like your are using a model that's like a .mb format.. are you using ..FBX? I noticed that I have had some WIERD issues with rotating and moving a model (it moves, but then the geoemetry gets warped/distorted) when I import an asset as a .mb instead of a .obj or .fbx file... so it is probably some issue in the modeler's exporter options